Who is the CEO of T2?

Company name:
T2
Company URL:
Last updated:
October 7, 2025
Email:
s****************.com
Email accuracy:
High

Strauss Zelnick

Strauss Zelnick has served as Chairman of Take-Two Interactive since March 2007 and became CEO in January 2011. He is recognized for his visionary leadership, applying sound financial strategies to empower creative talent and deliver engaging entertainment experiences. Zelnick has been instrumental in fostering a diverse, inclusive, and respectful corporate culture, positioning Take-Two as an innovative and efficient entertainment company. Under his leadership, Take-Two acquired Zynga in 2022, a significant move that expanded the company's presence in mobile gaming. Strauss Zelnick began his career in 1983 as Vice President for Television International Sales at Columbia Pictures International Television. He served as President and CEO of 20th Century Fox from 1989 to 1993. Zelnick founded the private equity firm ZMC in 2001. He became Chairman of Take-Two Interactive in 2007 and CEO in 2011, transforming it into a gaming industry powerhouse. He also served as Chairman of the Board for CBS Corporation from 2018-2019. These milestones reflect his strategic vision in media and entertainment, aligning with Take-Two's mission to be an innovative entertainment company.



Career Milestones

  • Served as Vice President for Television International Sales at Columbia Pictures International Television in 1983.
  • President and CEO of 20th Century Fox from 1989 to 1993.
  • Founded the private equity firm ZMC in 2001.
  • Became Chairman of Take-Two Interactive in 2007 and CEO in 2011, leading major acquisitions including Zynga in 2022.
  • Served as Chairman of the Board for CBS Corporation from 2018-2019.



About Take-Two Interactive

Take-Two Interactive, founded in 1993 by Ryan Brant, is a leading video game holding company. They operate in the interactive entertainment industry, developing and publishing games through labels like Rockstar Games, 2K, and Zynga. Take-Two targets a diverse global audience, primarily 18-35 year-old console and PC gamers, with expanding reach into mobile gaming. Core features include iconic franchises like Grand Theft Auto and NBA 2K. Benefits include high-quality, engaging entertainment experiences and a diverse game portfolio.

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